Difference between revisions of "Body-worn Wearables"

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We define body-worn wearables as devices that are mounted on human body and exhibit cognition enhancing abilities. (Please note that for the purposes of this knowledge base, [[Head-mounted Devices]] are considered to be a stand-alone category.) Our dichotomy is based on how the IEC 62209-2:2010 standard distinguishes the devices based on their position on the human body.<ref>https://webstore.iec.ch/publication/6590</ref>
 
We define body-worn wearables as devices that are mounted on human body and exhibit cognition enhancing abilities. (Please note that for the purposes of this knowledge base, [[Head-mounted Devices]] are considered to be a stand-alone category.) Our dichotomy is based on how the IEC 62209-2:2010 standard distinguishes the devices based on their position on the human body.<ref>https://webstore.iec.ch/publication/6590</ref>
  
== Main characteristics ==
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== Main Characteristics ==
  
 
Body-worn devices are wearable computers that are similar to smartphones but which are closer to the human body, require little to no hand interaction, and are as ubiquitous and portable as possible, some even integrated into clothing. Body-worn wearables can connect to the Internet and relevant sensors, as well as to other such wearable devices to retrieve and share data. In most cases, these devices are battery-powered, although experiments with other forms of gathering energy (body movement, body heat, solar power) exist. These devices usually have the appearance of fashion accessories such as necklaces, wristbands, earrings and similar.
 
Body-worn devices are wearable computers that are similar to smartphones but which are closer to the human body, require little to no hand interaction, and are as ubiquitous and portable as possible, some even integrated into clothing. Body-worn wearables can connect to the Internet and relevant sensors, as well as to other such wearable devices to retrieve and share data. In most cases, these devices are battery-powered, although experiments with other forms of gathering energy (body movement, body heat, solar power) exist. These devices usually have the appearance of fashion accessories such as necklaces, wristbands, earrings and similar.
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== Ethical & Health Issues ==
 
== Ethical & Health Issues ==
 
<!-- Provide detailed information (if possible or if available) about any ethical risks and related ethical topics, and also related health issues, be it already discovered and covered in literature, or just speculative ones, should be described and properly cited in this section. -->
 
<!-- Provide detailed information (if possible or if available) about any ethical risks and related ethical topics, and also related health issues, be it already discovered and covered in literature, or just speculative ones, should be described and properly cited in this section. -->
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http://jamanetwork.com/journals/jama/article-abstract/2598780
  
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https://www.wareable.com/fitness-trackers/helo-lx-band-multi-level-marketing-9876
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http://www.popsci.com/wearable-tech-exercise-addiction#page-2
 
== Public & Media Impact and Presentation ==
 
== Public & Media Impact and Presentation ==
 
<!-- Provide information about the impact the technology had on the public and how the technology is presented in the media or literature. If there was anything in the news regarding this technology, it should be noted and properly cited here. -->
 
<!-- Provide information about the impact the technology had on the public and how the technology is presented in the media or literature. If there was anything in the news regarding this technology, it should be noted and properly cited here. -->
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<!-- Information related to any regulations (law, patents, ISOs, government recommendations and so on.) -->
 
<!-- Information related to any regulations (law, patents, ISOs, government recommendations and so on.) -->
  
== Related Technologies, Projects or Scientific Research ==
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== Related Technologies, Projects, or Scientific Research ==
 
<!-- If there is any scientific research conducted or being conducted that is closely connected to this technology, it should be properly cited here. -->
 
<!-- If there is any scientific research conducted or being conducted that is closely connected to this technology, it should be properly cited here. -->
  

Latest revision as of 13:08, 31 July 2017

Body-worn wearable computers, or wearables for short, are small, portable electronic devices that are to be worn on the body of the user or integrated into their clothing. The idea behind them is to give the users easy access to information and computing power. These devices are also often aware of their user and the environment they are in. This allows them to offer contextual information and react to the user's surroundings, location, their body position, bodily functions, or even mental state.

We define body-worn wearables as devices that are mounted on human body and exhibit cognition enhancing abilities. (Please note that for the purposes of this knowledge base, Head-mounted Devices are considered to be a stand-alone category.) Our dichotomy is based on how the IEC 62209-2:2010 standard distinguishes the devices based on their position on the human body.[1]

Main Characteristics

Body-worn devices are wearable computers that are similar to smartphones but which are closer to the human body, require little to no hand interaction, and are as ubiquitous and portable as possible, some even integrated into clothing. Body-worn wearables can connect to the Internet and relevant sensors, as well as to other such wearable devices to retrieve and share data. In most cases, these devices are battery-powered, although experiments with other forms of gathering energy (body movement, body heat, solar power) exist. These devices usually have the appearance of fashion accessories such as necklaces, wristbands, earrings and similar.

Purpose

Wearable devices are used to enhance the abilities of its users in the sense of easier information retrieval from the Internet and their environment, and about the user's activities and body. These devices are also used as an aid for users with disabilities or cognitive impairment.

The possible applications are, but not limited to: Internet browsing, messaging, health monitoring, activity tracking, position tracking, audio and video recording, life-logging, mood monitoring and alteration, drug administration, Internet of things connectivity.

Company & People

Important Dates

Enhancement/Therapy/Treatment

Ethical & Health Issues

http://jamanetwork.com/journals/jama/article-abstract/2598780

https://www.wareable.com/fitness-trackers/helo-lx-band-multi-level-marketing-9876

http://www.popsci.com/wearable-tech-exercise-addiction#page-2

Public & Media Impact and Presentation

Public Policy

Related Technologies, Projects, or Scientific Research

References