Difference between revisions of "CastAR"

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CastAR are augmented reality smartglasses developed by an augmented reality hardware and software US company Technical Illusions, a spin-off company founded by former employees of Valve Corporation Jeri Ellsworth and Rick Johnson in 2013.<ref>http://castar.com/about-us/</ref> Apart from the augmented reality features, it can also virtually embed visual elements in the real world based on what the user is looking at (see Main characteristics). The company plans to focus on the social aspects of gaming, and streamlining the experience of using the device so everyone can ''"open the box, put on the glasses and play."'' There are separate teams working on virtual experiences for the device, mainly a boardgame, surgery simulation, and a ''"Star Trek holodeck-like"'' experience.<ref name="paxinterview">PAX Prime 2015: castAR Interview. Geeks of Doom [online]. 2015, 9 October. Available online at: http://www.geeksofdoom.com/2015/10/09/pax-prime-2015-castar-interview (Retrieved 12 November 2015))</ref>
 
CastAR are augmented reality smartglasses developed by an augmented reality hardware and software US company Technical Illusions, a spin-off company founded by former employees of Valve Corporation Jeri Ellsworth and Rick Johnson in 2013.<ref>http://castar.com/about-us/</ref> Apart from the augmented reality features, it can also virtually embed visual elements in the real world based on what the user is looking at (see Main characteristics). The company plans to focus on the social aspects of gaming, and streamlining the experience of using the device so everyone can ''"open the box, put on the glasses and play."'' There are separate teams working on virtual experiences for the device, mainly a boardgame, surgery simulation, and a ''"Star Trek holodeck-like"'' experience.<ref name="paxinterview">PAX Prime 2015: castAR Interview. Geeks of Doom [online]. 2015, 9 October. Available online at: http://www.geeksofdoom.com/2015/10/09/pax-prime-2015-castar-interview (Retrieved 12 November 2015))</ref>
  
The reason the company has chosen augmented reality of full virtual reality is that, by the opinion of the company's CEO, and the co-founder, augmented reality fits in the way people already play. In the interview for Geeks of Doom, the company leadership discussed their idea of ''"shared personalised environment."' This shared space is a combination of virtual and actual environment around the user but it separate to the individual users. In the sense of a augmented reality boardgame, this means that individual players see the game elements only relevant to them, e.g. a war game's fog of war can be different to different players.<ref name="paxinterview" />
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The reason the company has chosen augmented reality of full virtual reality is that, by the opinion of the company's CEO, and the co-founder, augmented reality fits in the way people already play. In the interview for Geeks of Doom, the company leadership discussed their idea of ''"shared personalised environment."' This shared space is a combination of virtual and actual environment around the user but tailored to the individual users. In the sense of an augmented reality boardgame, this means that individual players see the game elements only relevant to them, e.g. a war game's fog of war can be different to different players.<ref name="paxinterview" />
  
 
The company successfully funded the project via Kickstarter on 15th November 2013.<ref>https://www.kickstarter.com/profile/technicalillusions/created</ref> The company plans to use the funds to make the device smaller, better looking, and add an augmented reality boardgame to the package.<ref name="paxinterview" />
 
The company successfully funded the project via Kickstarter on 15th November 2013.<ref>https://www.kickstarter.com/profile/technicalillusions/created</ref> The company plans to use the funds to make the device smaller, better looking, and add an augmented reality boardgame to the package.<ref name="paxinterview" />
  
 
== Main characteristics ==
 
== Main characteristics ==
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The device is an augmented reality head-mounted display that has to be connected to a computer for processing and creating the visual information via an HDMI cable. Unlike other devices of this type, CasAR does not project the visual information directly onto the glasses or into the user's eyes, but rather project it onto a retro-reflective sheet which then reflect the image back onto the polarized glasses. The combination of a stereoscopic image and a head-tracking sensor then help to achieve the sense of depth.
  
 
=== Purpose ===
 
=== Purpose ===

Revision as of 11:20, 12 November 2015

CastAR
Castar 1.jpg
Category smartglasses
Developer Technical Illusion
Announced May 2013[1]
Released Developers: 22 November 2014[2]
Consumers: Q4 2015
Price 400 USD (pre-order)[3]
Operating system
Display projector
Resolution 1280x720 pixels[4]
Weight 100 g[4]
Controls gaze, inertial, controller[4]
Standalone[5]
http://castar.com/

CastAR are augmented reality smartglasses developed by an augmented reality hardware and software US company Technical Illusions, a spin-off company founded by former employees of Valve Corporation Jeri Ellsworth and Rick Johnson in 2013.[6] Apart from the augmented reality features, it can also virtually embed visual elements in the real world based on what the user is looking at (see Main characteristics). The company plans to focus on the social aspects of gaming, and streamlining the experience of using the device so everyone can "open the box, put on the glasses and play." There are separate teams working on virtual experiences for the device, mainly a boardgame, surgery simulation, and a "Star Trek holodeck-like" experience.[7]

The reason the company has chosen augmented reality of full virtual reality is that, by the opinion of the company's CEO, and the co-founder, augmented reality fits in the way people already play. In the interview for Geeks of Doom, the company leadership discussed their idea of "shared personalised environment."' This shared space is a combination of virtual and actual environment around the user but tailored to the individual users. In the sense of an augmented reality boardgame, this means that individual players see the game elements only relevant to them, e.g. a war game's fog of war can be different to different players.[7]

The company successfully funded the project via Kickstarter on 15th November 2013.[8] The company plans to use the funds to make the device smaller, better looking, and add an augmented reality boardgame to the package.[7]

Main characteristics

The device is an augmented reality head-mounted display that has to be connected to a computer for processing and creating the visual information via an HDMI cable. Unlike other devices of this type, CasAR does not project the visual information directly onto the glasses or into the user's eyes, but rather project it onto a retro-reflective sheet which then reflect the image back onto the polarized glasses. The combination of a stereoscopic image and a head-tracking sensor then help to achieve the sense of depth.

Purpose

Company & People

Important Dates

Ethical Issues

Health Risks

Enhancement/Therapy/Treatment

Public & Media Impact and Presentation

Public Policy

Related Technologies, Projects or Scientific Research

References

  1. http://www.tomshardware.com/reviews/castar-augmented-reality,3742.html
  2. MOON, Mariella. CastAR team ships out first pair of AR glasses, more to follow soon. Engadget [online]. 2014, 23 November. Available online at: http://www.engadget.com/2014/11/23/castar-shipping/ (Retrieved 10 November 2015))
  3. https://technical-illusions.myshopify.com/
  4. 4.0 4.1 4.2 https://www.kickstarter.com/projects/technicalillusions/castar-the-most-versatile-ar-and-vr-system/description
  5. Shows if the device is a standalone wearable computer or if it needs to be connected to a processing unit to function.
  6. http://castar.com/about-us/
  7. 7.0 7.1 7.2 PAX Prime 2015: castAR Interview. Geeks of Doom [online]. 2015, 9 October. Available online at: http://www.geeksofdoom.com/2015/10/09/pax-prime-2015-castar-interview (Retrieved 12 November 2015))
  8. https://www.kickstarter.com/profile/technicalillusions/created