Difference between revisions of "FOVE"

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link_to_website=https://www.getfove.com|
 
link_to_website=https://www.getfove.com|
 
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FOVE VR is a [[Virtual Reality Devices|virtual reality]] head-mounted display device developed by the FOVE company. It was announced by the end of 2014 and a Kickstarter project was presented in January 2015.<ref>https://http://www.wareable.com/vr/fove-eye-tracking-vr-headset-price-specs-release-date-1157</ref>
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The device features the head-mounted device, an infrared sensor which is monitoring not only a motion of user's eyes but also motion of a head. It differs from Oculus Rift and many other HMD VR devices because it is controlled only by eyes. Due to this specific controling, it offers a complete immersion of user.
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The mass production has already started however its release had to be postpone until fall 2016.<ref>https://http://www.wareable.com/vr/fove-eye-tracking-vr-headset-price-specs-release-date-1157</ref>
  
 
[[Category:External Hardware or Software]]
 
[[Category:External Hardware or Software]]

Revision as of 10:28, 18 October 2016

FOVE
[[File:|250px]]
Category VR device
Developer FOVE, Inc.
Announced December 2014 [1]
Released Developers: 19 May 2015 [2]
Consumers: November 2016
Price USD (unknown)
Operating system Windows 8.1, Windows 10
Display OLED
Resolution 2560x1140
Field of view 100°
Weight 520 g
Controls

positional tracking, eye-tracking

Data available fair
Risk factor unknown
Not Standalone
https://www.getfove.com

FOVE VR is a virtual reality head-mounted display device developed by the FOVE company. It was announced by the end of 2014 and a Kickstarter project was presented in January 2015.[3]

The device features the head-mounted device, an infrared sensor which is monitoring not only a motion of user's eyes but also motion of a head. It differs from Oculus Rift and many other HMD VR devices because it is controlled only by eyes. Due to this specific controling, it offers a complete immersion of user.

The mass production has already started however its release had to be postpone until fall 2016.[4]