Difference between revisions of "HTC Vive"

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{{HeadMountedDisplay|
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name_of_device=HTC Vive|
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image_file_name=HTCVive01.png|
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category=Virtual Reality Devices|
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developer=HTC Corporation|
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developer_commentary=(in cooperation with Valve Corporation)|
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announced=1 March 2015|
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announced_commentary=<ref name="preordertelegraphr">WILLIAMS, Rhiannon. HTC Vive pre-orders to start on February 29. The Telegraph [online]. 2016, Jan 11. Available online at:http://www.telegraph.co.uk/technology/news/12092607/HTC-Vive-pre-orders-to-start-on-February-29.html (Retrieved 1st August, 2016).</ref>|
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developer_release=2014|
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developer_release_commentary=<ref name="oral history">SOUPPOURIS, Aaron. How HTC and Valve built the Vive: A VR headset four years in the making. Engadget [online]. 2016, Mar 18. Available online at: https://www.engadget.com/2016/03/18/htc-vive-an-oral-history/ (Retrieved 1st August, 2016).</ref>|
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consumers_release=5 April 2016|
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consumers_release_commentary=<ref>MATNEY, Lucas. The HTC Vive Ships April 5, Pre-Orders Open Now. TechCrunch [online]. 2016, Feb 29. Available online at: https://techcrunch.com/2016/02/29/the-htc-vive-ships-april-5-pre-orders-open-now/ (Retrieved 1st August, 2016).</ref>|
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price=800|
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price_commentary=<ref name="techradar review">PINO, Nick. HTC Vive review. TechRadar [online]. 2016, Jul 18. Available online at: http://www.techradar.com/reviews/wearables/htc-vive-1286775/review. (Retrieved 1st August, 2016).</ref> (business edition costs 1200 USD<ref name="blog BE">Vive team. Vive Business Edition Now Available. Vive Blog [online]. 2016, Jun 10. Available online at: http://blog.htcvive.com/us/2016/06/vive-business-edition-now-available/ (Retrieved 1st August, 2016).</ref>)|
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operating_system=none|
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operating_system_commentary=(works with Windows, Linux, OS X)|
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display=OLED|
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display_commentary=|
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resolution=2160x1200|
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resolution_commentary=pixels|
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field_of_view=110|
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field_of_view_commentary=degrees horizontal<ref name="techradar review"/>|
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weight=555|
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weight_commentary=<ref>SWIDER, Matt. HTC Vive vs Oculus Rift: which VR headset is better? TechRadar [online]. 2016, Aug 5. Available online at:http://www.techradar.com/news/wearables/htc-vive-vs-oculus-rift-1301375 (Retrieved 22nd August, 2016).</ref>|
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controls1=inertial|
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controls2=position|
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controls_commentary=|
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data_available=Robust|
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risk_factor=Low|
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standalone_not_standalone=Not Standalone|
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link_to_website=https://www.htcvive.com/|
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}}
  
<!--<caption>IMAGE</caption>-->
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The HTC Vive is a [[Virtual_Reality_Devices|virtual reality device]],  developed by HTC and Valve. It is a wearable device and belongs in the head-mounted displays' category. It was shipped as the first virtual reality device that allows the user to directly act and physically move in virtual reality thanks to its positional tracking system.<ref name="tomsguide review">SMITH, Sherri L. HTC Vive Review: The Cost of True VR Freedom. Tom’s Guide [online]. 2016, Apr 5. Available online at: http://www.tomsguide.com/us/htc-vive,review-3513.html (Retrieved 1st August, 2016).</ref> The user interacts with  virtual reality through the headset, controllers, and base station sensors. The whole system has to be linked to a considerably powerful computer in order to achieve smooth image rendering.<ref name="release price">PRASUETHSUT, Lily. HTC Vive: Everything you need to know about the SteamVR headset. Wareable [online]. 2016, Aug 2. Available online at: http://www.wareable.com/vr/htc-vive-vr-headset-release-date-price-specs-7929 (Retrieved 22nd August, 2016).</ref> The safety of users is secured by the Chaperone system. The system displays the real surroundings when needed and warns the users if they approach to an obstacle too closely to prevent injury.<ref name="chaperone">VOLPE, Joseph. HTC's making virtual reality safe for the home with Chaperone. Engadget [online]. 2016, Jan 5. Available online at: https://www.engadget.com/2016/01/05/htc-vive-virtual-reality-chaperone/ (Retrieved 1st August, 2016).</ref>
  
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The HTC Vive was primarily created as an entertainment device, but its developer has ambitions to educate and enhance the abilities of its users.<ref name="tomsguide review"/> The use of HTC Vive in business<ref name="BMW">HUYNH, Tuan. BMW straps on the HTC Vive to speed up car development. TechRadar [online]. 2016, Apr 7. Available online at: http://www.techradar.com/news/computing/pc/bmw-straps-on-the-htc-vive-to-speed-up-car-development-1318543 (Retrieved 1st August, 2016).</ref> or therapy<ref name="anxiety">VOLPE, Joseph.  A virtual reality game that's good for you and scientist-approved. Engadget [online]. 2016, Apr 28. Available online at: https://www.engadget.com/2016/04/28/a-virtual-reality-game-thats-good-for-you-and-scientist-approve/ (Retrieved 1st August, 2016).</ref> has been taken into account at present. There are also great expectations that virtual reality devices like the HTC Vive could bring a new approach to the visualisation of scientific models.<ref>MORRISON, Jessica. Will chemists tilt their heads for virtual reality? Chemical & Enginereeing News [online]. 2016, Apr 4. Available online at: http://cen.acs.org/articles/94/i14/chemists-tilt-heads-virtual-reality.html (Retrieved 1st August, 2016).</ref> The wide range of its potential is mirrored in the various partners of the project. These partners include Google, Lionsgate, HBO,<ref name="release price"/> and BMW.<ref name="BMW"/>
<th colspan="2" style="text-align:center;font-size:125%;font-weight:bold">HTC Vive</th>
 
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==Main Characteristics==
<td colspan="2" style="text-align:center">[[File:htcvive_1.jpg|250px]]
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[[File:Product-family-steamlogo.png|thumbnail|right|The headset, controllers, and base station sensors]]
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The HTC Vive is fully enclosed but needs to be connected to a personal computer; hence it is not a standalone device. It has a total resolution of 2160 x 1200 pixels, and contrary to other headsets, it has an aspect ratio of 9:5. The refresh rate of images is 90Hz,<ref name="release price"/> and the field of view is approximately 110°. The HTC Vive consists of a head-mounted display, two controllers, two base station sensors, and ear buds, and it is shipped with copies of the video games ''Fantastic Contraption'', ''Job Simulator'', and a 3-D painting tool ''Tilt Brush''. The headset is made from black plastic with 32 sensors placed on its surface.<ref name="techradar review"/> The sensors locate various directions in order to enable a precise tracking of users' movements.<ref name="oral history"/> In the middle of the headset is a frontal camera that is a part of the Chaperone system.<ref name="release price"/> The optics of the headset are mediated by two Fresnel lenses that are considerably lighter than standard lenses.<ref name="colect dust">HUTCHINSON, Lee. For this gadgethead, the HTC Vive may force my Oculus Rift to collect dust, Ars Technica [online]. 2016, May 28. Available online at: http://arstechnica.com/gaming/2016/05/why-vive-has-won-the-early-vr-race-in-my-house/2/ (Retrieved 1st August, 2016).</ref> The headset fits all shapes of faces and glasses can be worn by the user since the specific settings are adjusted by a foam lining. Headphones are not a part of the headset. Users could use their own or they could use ear buds that are shipped with the headset. The headset is linked with users' computers by cables.
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[[File:Controlslide.jpg|thumbnail|right|Sensors inside the controller]]
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In addition to the headset, virtual reality is affected by two wireless motion controllers. They are crowned by a circular motion sensor and contain buttons and touchpads that allow various ways of interaction in virtual reality.<ref name="engadget review">HARDAWAR, Devindra. HTC Vive review: Truly immersive VR comes at a cost. Engadget [online]. 2016, Apr 5. Available online at: https://www.engadget.com/2016/04/05/htc-vive-review/ (Retrieved 1st August, 2016)</ref> Recently, rumours have ememrged that HTC developed another type of controller that is more similar to a human hand, called ''Manus VR'', but this has not been shipped with the HTC Vive at present.<ref name="manus">LEONG, Lewis. Next level: HTC Vive 'arm controllers' totally immerse user in VR. TechRadar [online]. 2016, May 7. Available online at: http://www.techradar.com/news/wearables/next-level-htc-vive-arm-controllers-totally-immerse-user-in-vr-1320564 (Retrieved 1st August, 2016).</ref> The tracking of all the sensors is provided by two base station sensors. They have to be installed in the opposite corners of the virtual reality field, where the user will be moving. In order to track them precisely, they have to be placed on high and stable spots. The recommended area of the virtual reality field is approximately 2 x 1.5 m (6.5 x 5 feet).<ref name="engadget review"/>
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Because of this combination of sensors, the HTC Vive was the first virtual reality device that truly enabled free movement in virtual reality. In order to make movement in virtual reality as safe as possible, HTC and Valve invented the Chaperone system. It contains several functions that are supposed to protect the users from injury while using the device. First, it shows users a blue network, the boundaries of their virtual reality environment, should they leave the area bounded by the base stations. Second, it enables users to see the shapes of the real environment around them upon request through the camera embedded in the middle of the headset. This makes them see whether an obstacle is too close to them.<ref name="chaperone"/>
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The HTC Vive could be linked with a mobile phone, and users can received massages or send simple answers while in virtual reality.<ref>Vive team. Downloading and installing the Vive phone app. HTC Vive [online]. Available online at: http://www.htcvive.com/eu/support/howto/720361.html (Retrieved 1st August, 2016).</ref>
  
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The price of the device is 800 USD. In many cases, it also requires further investment into a personal computer, since the recommended specifications for such a system are considerably demanding.<ref name="techradar review"/> Namely:
<th scope="row">Category</th>
 
<td>[[Is categorized as::Virtual Reality Devices|VR device]]</td>
 
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* Intel i5-4590 / AMD FX 8350 equivalent or better
<th scope="row">Developer</th>
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* NVIDIA GeForce GTX 970 / AMD Radeon R9 290 equivalent or better
<td>[[Developed by::HTC Corporation]], [[Developed by::Valve Corporation]]</td>
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* 4GB or more
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* HDMI 1.4 or DisplayPort 1.2 or newer
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* 1x USB 2.0 or better port
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* Windows 7 SP1 or newer<ref>Vive team. What are the recommended system requirements?. HTC Vive [online]. Available online at: http://www.htcvive.com/eu/support/faqs/GUID-ABA623FC-B51F-43F7-B2B5-D4C83A37C992.html (Retrieved 1st August, 2016).</ref>  
  
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===Purpose===
<th scope="row">Announced</th>
 
<td> 1st March, 2015<ref name="preordertelegraphr">http://www.telegraph.co.uk/technology/news/12092607/HTC-Vive-pre-orders-to-start-on-February-29.html (Retrieved August 1, 2016)</ref></td>
 
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The main purpose of the HTC Vive is to entertain and educate its users. It also provides a working field for artists, scientists, and businessmen. Its possible use in therapy has been significantly taken into consideration at present.  
<th scope="row">Released</th>
 
<td>Developers: [[Released for developers in:: 2014]]<ref>https://www.engadget.com/2016/03/18/htc-vive-an-oral-history/ (Retrieved August 1, 2016)</ref>
 
<br/>Consumers: [[Released for consumers::5th April, 2016]]<ref>https://techcrunch.com/2016/02/29/the-htc-vive-ships-april-5-pre-orders-open-now/ (Retrieved August 1, 2016)</ref></td>
 
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===Company & People===
<th scope="row">Price</th>
 
<td>[[Costs::800]] USD<ref name="techradar review">http://www.techradar.com/reviews/wearables/htc-vive-1286775/review. (Retrieved August 1, 2016)</ref> (2016) [[Costs::1200]] USD BE<ref name="blog BE">http://blog.htcvive.com/us/2016/06/vive-business-edition-now-available/ (Retrieved 1st August, 2016) </ref> (2016)</td>
 
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The HTC Vive project is a conjunction of two projects which HTC and Valve ran separately. They conjoined their projects in 2014.<ref name="oral history"/>
<th scope="row">Operating system</th>
 
<td>[[Operating system is::Windows]], [[Operating system is::Linux]], [[Operating system is::OS X]]</td>
 
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* Peter Chou: HTC’s former Chief Executive Officer who started the project, retired<ref>REARDON, Marguerite. HTC and former chief Peter Chou officially sever ties. CNET [online]. 2016, Jun 22. Available online at: http://www.cnet.com/news/former-htc-ceo-peter-chou-retires/ (Retrieved 1st August, 2016).</ref>  
<th scope="row">Display</th>
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* Cher Wang: HTC’s Chief Executive Officer 
<td>[[Display is::OLED]]</td>
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* Gabe Logan Newell: Valve’s Chief Executive Officer 
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* Claude Zellweger: HTC’s Head of Design 
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* Chet Faliszek: Valve’s Writer, Key Virtual Reality Evangelist, and Developer Relations Liaison of the HTC Vive<ref>BYE, Kent. Valve’s Chet Faliszek on Vive Launch Title Highlights. Voices of VR Podcast [online]. 2016, Apr 5. Available online at: http://voicesofvr.com/335-valves-chet-faliszek-on-vive-launch-title-highlights/ (Retrieved 1st August, 2016).</ref>  
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* Dan O'Brien: HTC's Vice-President of Virtual Reality, Planning, and Management 
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* Phil Chen: HTC’s Chief Content Officer and Founder of the HTC Vive
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* Joel Breton: HTC's Vice-President of Virtual Reality Content Development
  
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==Important Dates==
<th scope="row">Field of View</th>
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[[File:9-VALVE-jumbo-v2.jpg|thumbnail|right|Gordon Stoll tests one of the first versions of Valve's headset]]
<td>[[Field of View is::]]110°</td>
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* 2012: Valve started a development of their head mounted device
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* 2013: HTC started advancing their virtual reality device
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* 2014: HTC and Valve created a conjoint project
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* 20 October 2014: The developers were invited to join the project
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* 1 December 2014: The first developer kit entitled '-v1' was produced<ref name="oral history"/>
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* 1 March 2015: The HTC Vive was first announced at the Mobile World Congress 2015
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* 6 January 2016: A developed version entitled HTC Vive Pre was introduced at the Consumer Electronics Show 2016
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* 29 February 2016: Pre-order started<ref name="preordertelegraphr"/>
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* 5 April 2016: Shipping started
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* 10 June 2016: The Business Edition started to ship<ref name="blog BE"/>
  
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==Enhancement/Therapy/Treatment==
<th scope="row">Resolution</th>
 
<td>[[Has resolution of::2160x1200]] pixels</td>
 
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Since virtual reality devices such as the HTC Vive allow simulating situations from architecture, engineering or chemistry, which are safe and realistic at the same time, they possess various possibilities in these fields of study.<ref>HILFERT, Thomas; KÖNIG, Marcus: Low-cost virtual reality environment for engineering and construction, Visualization in Engineering 4 [online]. 2016, Jan 7.  Available at: http://viejournal.springeropen.com/articles/10.1186/s40327-015-0031-5 (Retrieved 3rd August, 2016).</ref> In addition, designers from BMW appreciated HTC Vive’s precise tracking, which could simplify their work. The 3-D models are also considerably less expensive than clay models that were used previously.<ref name="BMW"/>
<th scope="row">Weight</th>
 
<td>[[Weights::555]] g<ref>http://www.techradar.com/news/wearables/htc-vive-vs-oculus-rift-1301375 (Retrieved August 1, 2016)</ref></td>
 
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Researchers claim that virtual reality has a great pedagogical potential. The positive impact that virtual reality has on the educational process was tested for several years. However, researchers argue that new devices like the HTC Vive could provide more compelling experiences. These devices are also more accessible to users.<ref>ALSTAD, Zachary. The Potential for Virtual Reality in Education for Students Who Learn Differently. Landmark College Institute for Research and Training’s Monthly Newsletter [online]. 2016, Apr 7. Available online at: http://www.landmark.edu/institute/read-our-monthly-newsletter/the-potential-for-virtual-reality-in-education-for-students-who-learn-differently/ (Retrieved 3rd August, 2016).</ref>
<th scope="row">Controls</th>
 
<td>[[Controls are::inertial]], [[Controls are::hand controllers]], [[Controls are::Lighthouse base stations]], [[Controls are::position tracking]]</td>
 
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Studies have been performed on the therapeutic use of virtual reality in cases of stress, post-traumatic stress disorder, attention deficit hyperactivity disorder,<ref name="treatment">TICKNOR, Bobbie. How virtual reality can help treat sex offenders. The Conversation [online]. 2014, Nov 10. Available online at: https://theconversation.com/how-virtual-reality-can-help-treat-sex-offenders-33955 (Retrieved 2nd August, 2016).</ref> and the reduction of pain.<ref>METZ, Rachel. Better Than Opioids? Virtual Reality Could Be Your Next Painkiller. MIT Technology Review [online]. 2016, Jul 18. Available online at: https://www.technologyreview.com/s/601911/better-than-opioids-virtual-reality-could-be-your-next-painkiller/ (Retrieved 2nd August, 2016).</ref> Nonetheless, a different virtual reality device was used in most of the research. There is, however, one exception; the Deep VR developed an app that reduces stress and anxiety and was developed and tested on devices [[Oculus Rift]] and HTC Vive. Besides the virtual reality device, it requires a snug-fitting sensor that monitors the user’s breathing.<ref name="anxiety"/>
<td colspan="2" style="text-align:center"> Not Standalone </td>
 
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Researchers also took into account the treatment of sexual offenders in virtual reality. This could, however, oppose laws in certain countries, which prohibit sexual representations, especially the images of nude children.<ref name="treatment"/>
<td colspan="2" style="text-align:center">http://www.htcvr.com/ https://steamcommunity.com/steamvr</td>
 
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==Health Risks==
  
The HTC Vive is a virtual reality device, which was developed by HTC and Valve. It is a wearable device and belongs to the head mounted displays' category. It was shipped as the first device which allows to act and physically move in virtual reality.<ref name="tomsguide review">http://www.tomsguide.com/us/htc-vive,review-3513.html (Retrieved August 1, 2016)</ref> The interaction with virtual reality is enabled by the headset, controllers and base station sensors. The whole system has to be linked with an appropriate computer.<ref name="release price">http://www.wareable.com/vr/htc-vive-vr-headset-release-date-price-specs-7929 (Retrieved August 1, 2016)</ref> The safety of users is secured by Chaperone system. It allows displaying a real surrounding when needed and warn users if they approach close to an obstacle.<ref name="chaperone">https://www.engadget.com/2016/01/05/htc-vive-virtual-reality-chaperone/ (Retrieved August 1, 2016)</ref>
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The health risks of HTC Vive could be divided into two sections. One section is health issues that stem from virtual reality, described as  cybersickness. Cybersickness is a bulk of symptoms that include headache or nausea. The majority of virtual reality devices could cause these symptoms to a greater or lesser extent.<ref>Agency. Cybersickness: The new 'illness' sweeping the nation. The Telegraph [online]. 2015, Nov 17. Available online at: http://www.telegraph.co.uk/news/health/news/12001743/Cybersickness-The-new-illness-sweeping-the-nation.html (Retrieved 2nd August, 2016).</ref> Certain reviewers argue that the HTC Vive does not cause cybersickness, or report that their symptoms were milder.<ref>CONDITT, Jessica. How Valve's secret meeting got devs on board with Steam VR. Engadget [online]. 2015, Mar 10. Available online at: https://www.engadget.com/2015/03/10/valve-htc-vr-owlchemy-indie-games/ (Retrieved 2nd August, 2016).</ref><ref name="wereable review"> PRASUETHSUT, Lily. HTC Vive review. Wareable [online]. 2016, Apr 5. Available online at: http://www.wareable.com/vr/htc-vive-review (Retrieved 2nd August, 2016).</ref> However, a comprehensive study of this phenomenon with a larger group of respondents is needed for any conclusive claim.
  
The HTC Vive was primarily created as an entertainment device, but it has also ambition to educate and enhance abilities of its users.<ref name="tomsguide review">http://www.tomsguide.com/us/htc-vive,review-3513.html (Retrieved August 1, 2016)</ref> The use of HTC Vive in business<ref name="BMW">http://www.techradar.com/news/computing/pc/bmw-straps-on-the-htc-vive-to-speed-up-car-development-1318543 (Retrieved August 1, 2016)</ref> or therapy<ref>https://www.engadget.com/2016/04/28/a-virtual-reality-game-thats-good-for-you-and-scientist-approve/</ref> was taken into account at present. There are also great expectations that virtual reality devices as the HTC Vive could bring a new approach to the visualisation of scientific models.<ref>http://cen.acs.org/articles/94/i14/chemists-tilt-heads-virtual-reality.html (Retrieved August 1, 2016)</ref> The wide range of its usage mirrors the further partners of the project which are e.g. Google, Lionsgate, HBO<ref name="release price">http://www.wareable.com/vr/htc-vive-vr-headset-release-date-price-specs-7929 (Retrieved August 1, 2016)</ref> or BMW<ref name="BMW">http://www.techradar.com/news/computing/pc/bmw-straps-on-the-htc-vive-to-speed-up-car-development-1318543 (Retrieved August 1, 2016)</ref>.
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Second, there are health risks that are the result of motion (even though the Chaperone system should eliminate a majority of them). The HTC Vive could endanger users by causing them fall over cables or injure their limbs.<ref name="wereable review"/> Bystanders could also be hurt if they stand too close to the user.<ref name="tomsguide review"/> All the health risks are carefully described in the HTC Vive’s ''Safety and Regulatory Guide''.<ref>HTC Vive. Vive safety and regulatory guide. HTC Vive [online]. Available online at:http://dl4.htc.com/web_materials/Safety_Guide/Vive/Vive_safety_and_regulatory_guide_ENG-DEU-DAN-FIN-SVE-NOR-FRA-ITA-ESN-NLD-CSY-PLK.pdf?_ga=1.71873562.883287124.1469712001 (Retrieved 2nd August, 2016).</ref>
  
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==Ethical Issues==
  
==Main Characteristics==
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We found no ethical issues related to the HTC Vive directly, but those applicable to [[Virtual Reality Devices|virtual reality devices]] in general could be applied to the HTC Vive as well, especially video games are intensively discussed. Although there are controversies such as addiction to video games<ref>Video Game Addiction [online]. Available online at: www.video-game-addiction.org (Retrieved 2nd August, 2016).</ref> or micro transactions<ref name="hub">GANZ, Jason. A Virtual Reality Manifesto: The Good, Bad, and the Ugly. Singularity HUB [online]. 2016, May 19. Available online at: http://singularityhub.com/2016/05/19/a-virtual-reality-manifesto-the-good-bad-and-the-ugly/ (Retrieved 2nd August, 2016).</ref>, the greatest issue is the violence some video games contain.<ref>PATRIDGE, Stephanie L.: Pornography, ethics, and video game. Ethics and Information Technology [online]. 2013, Jan 6. Available online at: http://rd.springer.com/article/10.1007/s10676-012-9310-1 (Retrieved 2nd August, 2016).</ref><ref name="pornography">STRIKWERDA, L.: Present and Future Instances of Virtual Rape in Light of Three Categories of Legal Philosophical Theories on Rape. Philosophy & Technology [online]. 2014, Jun 7. Available online at: http://rd.springer.com/article/10.1007%2Fs13347-014-0167-6 (Retrieved 2nd August, 2016).</ref><ref>BARTEL Christopher: Free will and moral responsibility in video games. Ethics and Information Technology [online]. 2016, Jan 9. Available online at: http://rd.springer.com/article/10.1007/s10676-015-9383-8 (Retrieved 2nd August, 2016).</ref> In addition, it was pointed out that virtual reality devices such as the HTC Vive make the entire experience more intense, and therefore the negative impact of certain content could be worse.<ref name="hub"/>
  
The HTC Vive is fully enclosed but it has to be connected to a personal computer, hence it is not a standalone device. It has total resolution of 2160 x 1200 pixels and on the contrary to other headsets it has an aspect ratio 9:5. The refresh rate of images is 90Hz<ref name="release price">http://www.wareable.com/vr/htc-vive-vr-headset-release-date-price-specs-7929 (Retrieved August 1, 2016)</ref> and the field of view is approximately 110°. The HTC Vive consists of a head mounted display, two controllers, two base station sensors, ear buds and copies of the video games ''Fantastic Contraption'', ''Job Simulator'' and 3D painting tool ''Tilt Brush''. The headset is made from black plastic with 32 sensors placed on its surface.<ref name="techradar review">http://www.techradar.com/reviews/wearables/htc-vive-1286775/review (Retrieved August 1, 2016)</ref> The sensors are located into various directions in order to enable a precise tracking of the user’s movement.<ref name="oral history">https://www.engadget.com/2016/03/18/htc-vive-an-oral-history/ (Retrieved 1st August, 2016) </ref> In the middle of the headset is a frontal camera which is a one part of Chaperone system.<ref name="release price">http://www.wareable.com/vr/htc-vive-vr-headset-release-date-price-specs-7929 (Retrieved August 1, 2016)</ref> The optics is mediated by two Fresnel lenses, which are considerably lighter than standard lenses.<ref>tp://arstechnica.com/gaming/2016/05/why-vive-has-won-the-early-vr-race-in-my-house/2/ (Retrieved 1st August, 2016)</ref> It fits all shapes of face and even users glasses since the specific settings are adjusted by foam lining. Headphones are not a part of the headset. Users could use theirs or they could use ear buds which are shipped with the headset. The headset is linked with user’s computer by cables. Besides the headset, virtual reality is influenced by two motion controllers. They are crowned by a circular motion sensor and contain buttons and a touchpads, which allow various ways of interaction in virtual reality.<ref name="engadget review">https://www.engadget.com/2016/04/05/htc-vive-review/ (Retrieved 1st August, 2016)</ref> Recently, the rumours appear that HTC develops another type of controller, which would be more similar to a human hand and which is entitled ''Manus VR'', but it is not shipped with The HTC at present.<ref>http://www.techradar.com/news/wearables/next-level-htc-vive-arm-controllers-totally-immerse-user-in-vr-1320564</ref> The tracking of all the sensors is provided by two base station sensors. They have to be installed in the opposite corners of a virtual reality field, in which is supposed the movement of the user. In order to track precisely, they have to place on a high and stable spot. The recommended area of a virtual reality field is approximately 2 x 1.5 m (6,5 x 5 feet).<ref name="engadget review">https://www.engadget.com/2016/04/05/htc-vive-review/ (Retrieved 1st August, 2016)</ref>
+
==Public & Media Impact and Presentation==
  
All of these components assure that the HTC Vive was the first virtual reality device, which truly enabled a movement in virtual reality. In order to make the movement in virtual reality as safe as possible, HTC and Valve invented Chaperone system. It contains several functions which are supposed to protect users in the majority of situations which they could encounter when being in virtual reality. Firstly, it shows them a blue network in their virtual reality environment, if they quit the area bounded by the base stations. Secondly, users could see shapes of the environment, when they request them or when the obstacle is close to them through the camera which in the middle of the headset.<ref name="chaperone">https://www.engadget.com/2016/01/05/htc-vive-virtual-reality-chaperone/ (Retrieved August 1, 2016)</ref> The HTC Vive could be linked with a mobile phone and users can received massages or send a simple answers in virtual reality.<ref>http://www.htcvive.com/eu/support/howto/720361.html</ref>
+
There is a considerably large amount of reviews on the HTC Vive. However, a majority of them discuss certain specific features. Negative aspects of the device has been identify as its enormous price, its demanding space requirements, the weight of the device, the challenging setup of the device, and the fact that really attractive games have not been developed yet. In contrast, reviewers approve that the HTC Vive offers the most appealing experience of VR so far, that it does not cause cybersickness (or that its symptoms are milder), and that the HTC Vive provides various uses of the device outside the virtual gaming realm, such as engineering, industry or military purposes.  
  
The price of the device is 800 USD. In many cases it also requires further investments into user’s computer, since the recommended specification of the system is considerably demanding.<ref name="techradar review">http://www.techradar.com/reviews/wearables/htc-vive-1286775/review (Retrieved August 1, 2016)</ref> Namely:
+
Regarding price, although many would agree with a reviewer named Shanks007, who on Microsoft Store eagerly claims '...this device is worth every penny I spent on it.',<ref>Shanks007. Great First Generation VR Device. Microsoft Store [online]. 2016, Aug 16. Available online at: https://www.microsoftstore.com/store/msusa/en_US/pdp/HTC-Vive/productID.3443726600 (Retrieved 23rd August, 2016).</ref> there are also voices who argued that the device is too pricey. Lewis Painter from TechAdvisor claims: 'We're not so sure about the value of the HTC Vive at this price, especially when you add the P&P price on top of the new price tag, totalling £816.60. It was just about justifiable at £689 and while the HTC is fantastic, we're not sure it's worth this much...'<ref>PAINTER, Lewis. HTC Vive review: The most immersive VR headset of 2016: Vive room-scale tracking and bespoke controllers allow you to walk around and interact with the virtual world. TechAdvisor [online]. 2016, Jun 8. Available online at: http://www.pcadvisor.co.uk/review/wearable-tech/htc-vive-review-virtual-reality-headset-uk-2016-room-scale-tracking-bespoke-controllers-3635648/ (Retrieved 23rd August, 2016).</ref>.
  
* Intel i5-4590 / AMD FX 8350 equivalent or better
+
Since certain apps for the HTC Vive require 15 x 15 feet of space, reviewers point out that such a huge space without obstacles is not commonly found in households. Duncan Bell from T3 remarks: 'In fact, I'd go so far as to say that about 2.5m x 2m would be my recommended space. And in most British, urban homes, certainly in London, that is a LOT of space. Then again, you've just shelled out 700 quid for a gaming accessory. Maybe you're minted.'<ref>BELL, Duncan. HTC Vive review: is this brilliant but flawed and demanding product the Betamax of first-gen VR?. T3 [online]. 2016, May 07.  Available online at: http://www.t3.com/reviews/htc-vive-review (Retrieved 23rd August, 2016).</ref>
* NVIDIA GeForce GTX 970 / AMD Radeon R9 290 equivalent or better
 
* 4GB or more
 
* HDMI 1.4 or DisplayPort 1.2 or newer
 
* 1x USB 2.0 or better port
 
* Windows 7 SP1 or newer <ref>http://www.htcvive.com/eu/support/faqs/GUID-ABA623FC-B51F-43F7-B2B5-D4C83A37C992.html (Retrieved August 1, 2016)</ref>  
 
  
===Purpose===
+
In addition, Vive's headset is quite heavy, as many reviewers reported. Among others, an expressive description is provided by Michael Nunez from Gizmodo: 'The HTC Vive’s goggles are heavy—noticeably heavier than the Oculus Rift’s. They’re heavier than a bike helmet, heavier than a baseball cap, heavier than scuba goggles, and probably heavier than anything you’ve ever put on your face'. He adds immediately: 'But it’s a small price to pay for walking around in a virtual space, especially if you’re excited about it, so most people will probably disregard the excruciating weight of the plastic headset'.<ref name="Gizmodo">NUNEZ, Michael. HTC Vive Review: A Beautiful Machine With One Major Flaw. Gizmodo [online]. 2016, Apr 5. Available online at: http://gizmodo.com/htc-vive-review-a-beautiful-machine-with-no-good-games-1768989238 (Retrieved 23rd August, 2016).</ref>
  
The HTC Vive’s main purpose is to entertain and educate its users. It also provides a working field for both scientists and businessmen. Its possible use in therapy is significantly taken into consideration at present.  
+
Although certain difficulties with plugging IN and installing the devices were reported,<ref name="Gizmodo"/> the majority of objections are directed against SteamVR. For example, Adi Robertson from The Verge argues: 'Digging through Steam’s system menus has never been particularly convenient, and it’s even harder with a bulky pair of goggles. Especially compared to the simple, locked-down Oculus Home software, SteamVR is the Linux of virtual reality — a powerful system that offers a lot of freedom at the expense of user-friendliness.'<ref name="verge">ROBERTSON, Adi. HTC VIVE REVIEW: Some of the best ideas in VR, but not the best execution. The Verge [online]. 2016, Apr 5. Available online at: http://www.theverge.com/2016/4/5/11358618/htc-vive-vr-review (Retrieved 23rd August, 2016).</ref>
  
===Company & People===
+
Valve's involvement in the project raised great expectations concerning virtual reality games. These expectations have not been entirely fulfilled yet. For instance, Michael Nunez argues: 'The games are weak. Let’s just hope that Valve steps up to the plate and creates VR games for popular titles like Portal and Half-Life'.<ref name="Gizmodo"/> However, this problem might be solved in future.
  
 +
Some enthusiastic approvals of the HTC Vive were already mentioned. Many reviewers considered the HTC Vive to be a revolutionary device in approaching VR. Disney's animator Glen Keane publicly supported the HTC Vive, highlighting the fact that a user could create 3-D paintings through its app ''Tilt Brush'';<ref>HARDAWAR, Devindra. HTC Vive review: Watch Disney Animation legend behind Aladdin and Ariel draw in VR. Engadget [online]. 2015, Sep 10. Available online at: https://www.engadget.com/2015/09/10/glean-keane-vr/ (Retrieved 2nd August, 2016).</ref> or Lee Hutchinson from Ars Technica claims: 'The fact that you can touch your environment in the Vive—the agency imparted by the fact that you can ''literally reach out with your hands and do things in-game that you do in real life''—overpowers all the other system differences'.<ref name="colect dust"/>
  
The HTC Vive project is a conjunction of two projects which HTC and Valve run separately. They conjoined their projects in 2014.<ref name="oral history">https://www.engadget.com/2016/03/18/htc-vive-an-oral-history/ (Retrieved 1st August, 2016) </ref>
+
As was mentioned in the section 'Health Risks', reviewers generally reported that the users of the HTC Vive are not as susceptible to cybersickness as users of other VR devices.  
  
* Peter Chou – former HTC’s Chief Executive Officer who started the project, retired <ref>http://www.cnet.com/news/former-htc-ceo-peter-chou-retires/ (Retrieved August 1, 2016)</ref>
+
The HTC Vive's use in fields other than VR games was already mentioned in the section 'Enhancement/Therapy/Treatment'. Adi Robertson especially highlights: 'Virtual reality has a long history in fields like architecture, industrial design, and military training, and the solid, no-nonsense Vive can replace older solutions like CAVE rooms at a fraction of the cost'.<ref name="verge"/>
* Cher Wang – HTC’s Chief Executive Officer 
 
* Gabe Logan Newell – Valve’s Chief Executive Officer 
 
* Claude Zellweger – HTC’s Head of Design 
 
* Chet Faliszek – Valve’s Writer and the Key Virtual Reality Evangelist and the Developer Relations Liaison of the HTC Vive <ref>http://voicesofvr.com/335-valves-chet-faliszek-on-vive-launch-title-highlights/ (Retrieved August 1, 2016)</ref>  
 
* Dan O'Brien – HTC's Vice-president of Virtual Reality, Planning and Management 
 
* Phil Chen – HTC’s Chief Content Officer and Founder of the HTC Vive
 
* Joel Breton – HTC's Vice-president of Virtual Reality Content Development
 
  
 +
To sum up, despite certain objections, the HTC Vive is generally appreciated by reviewers. In addition, it won several awards.<ref>Vive team. Vive CES 2016 Recap. HTC Vive [online]. 2016, Jan 12. Available online at: http://blog.htcvive.com/us/2016/01/vive-ces-2016-recap/ (Retrieved 2nd August, 2016).</ref><ref> European Hardware Awards 2016 – Winners Announced. EHA [online]. 2016, May 31. Available online at: http://www.eha.digital/awards/european-hardware-awards-2016-winners-announced/ (Retrieved 2nd August, 2016).</ref>
  
===Important Dates===
+
There was a controversy among the users of HTC Vive and the Oculus Rift project. The anti-piracy technology of the Oculus Rift made Oculus-exclusive apps inaccessible for them. However, Libre VR recently bypassed this.<ref>LANGLEY, Hugh. Oculus Rift's anti-piracy tech has badly backfired. TechRadar [online]. 2016, May 23. Available online at: http://www.techradar.com/news/gaming/oculus-rift-s-anti-piracy-tech-has-badly-backfired-1321940 (Retrieved 2nd August, 2016).</ref>
  
* Valve started a development of HMD in 2012
+
==Public Policy==
* HTC began with advancement of their VR device in 2013
 
* HTC and Valve created a conjoint project in 2014
 
* The developers were invited to join the project in 20th October, 2014
 
* The first developer kit entitled “-v1” was produced in 1st December, 2014<ref name="oral history">https://www.engadget.com/2016/03/18/htc-vive-an-oral-history/ (Retrieved 1st August, 2016) </ref>
 
* It was firstly announced at Mobile World Congress 2015 in 1st March, 2015
 
* A developed version entitled HTC Vive Pre was introduced at Consumer Electronics Show 2016
 
* The pre-order started in 29th February, 2016<ref name="preordertelegraphr"/>
 
* The shipping started in 5th April, 2016
 
* The Bussines Edition began shipping in 10th June, 2016<ref name="blog BE">http://blog.htcvive.com/us/2016/06/vive-business-edition-now-available/ (Retrieved 1st August, 2016) </ref>
 
  
 +
We have not recorded any public policy in regards to the HTC Vive. The possible restriction of its use is mentioned in sections 'Enhancement/Therapy/Treatment'.
  
 +
==Related Technologies, Projects, or Scientific Research==
  
==Enhancement, Terapy and Treatment==
+
Users can purchase their apps in SteamVR, virtual reality's counterpart of Valve's Steam.<ref name="tomsguide review"/>
  
==Health Risks==
+
There are two projects that are related to the HTC Vive at present: ''HTC Vive Business Edition''<ref name="blog BE"/> and ''Manus VR''.<ref name="manus"/> The former has been already shipped. The trackers which resembles Manus VR were announced in March 2017.<ref>SUMRA, Husain. HTC's VR game-changing Vive Trackers are now on sale. Wareable [online]. 2017, Mar 27. Available online at: https://www.wareable.com/htc/htc-vive-trackers-release-date-specs-price-4180 (Retrieved 4th April, 2017).</ref>
  
==Ethical Issues==
+
HTC announced Vive's Trackers and audio straps. They will be available for developers at 27th March 2017.<ref>ALLISON, Conor. HTC confirms release date for Vive Tracker and Deluxe Audio Strap. Wareable [online]. 2017, Feb 27. Available online at: https://www.engadget.com/2017/02/01/combine-hololens-and-vive-for-shared-reality/ (Retrieved 3rd March, 2017).</ref>
  
==Public & Media Impact and Presentation==
+
The HTC Vive wireless kit was announced at Alibaba’s '11/11' in Shenzhen, China. It should be shipped by the beginning of 2017, and the cost will be 220.33 USD.<ref> FELTHAM, Jamie. Exclusive: HTC Vive Goes Wireless With $220 Add-On, Pre-Orders Start Friday. UpoladVR [online]. 2016, Nov 10. Available online at: http://uploadvr.com/htc-vive-wireless-kit/ (Retrieved 11th November, 2016). </ref> It crated a great hype, since the wires considerably limit VR devices.<ref>LANGLEY, Hugh. The HTC Vive is already going wireless - with this add-on. Wareable [online]. 2016, Nov 16. Available online at: https://www.wareable.com/htc/htc-vive-trackers-release-date-specs-price-4180 (Retrieved 4th April, 2017).</ref> It should have been shipped in Q1 of 2017, but HTC unveiled a mobile VR headset instead.<ref>LANGLEY, Hugh. HTC is launching a mobile VR headset, but it's not what you thinkWareable [online]. 2017, Feb 15. Available online at: https://www.wareable.com/htc/htc-vive-trackers-release-date-specs-price-4180 (Retrieved 4th April, 2017).</ref>
  
==Public Policy==
+
Software developer Drew Gottlieb introduced a project connecting HTC Vive and [[Microsoft HoloLens]] into a shared reality. Although the concept is just a prototype at the moment, it already combines virtual reality and augmented reality.<ref>DALTON, Andrew. Developer combines HoloLens and Vive for 'shared reality'. Engadget [online]. 2017, Feb 1. Available online at: https://www.engadget.com/2017/02/01/combine-hololens-and-vive-for-shared-reality/ (Retrieved 3rd February, 2017).</ref>
  
==Realated Technologies, Projects or Scientific Research==
+
There is no scientific research regarding specific ethical issues or health risks of the HTC Vive, but certain research concerning virtual reality devices or even virtual reality in general may apply.<ref name="pornography"/>
  
 
==References==
 
==References==
 
  
 
[[Category:External Hardware or Software]]
 
[[Category:External Hardware or Software]]
 
[[Category:Electronic and Other Devices]]
 
[[Category:Electronic and Other Devices]]
 
[[Category:Wearables]]
 
[[Category:Wearables]]
[[Category:Head Mounted Devices]]
+
[[Category:Head-mounted_Devices]]
 
[[Category:Head Mounted Displays]]
 
[[Category:Head Mounted Displays]]
[[Category:Virtual Reality Devices]]
+
[[Category:Virtual_Reality_Devices]]

Latest revision as of 12:11, 14 July 2017

HTC Vive
HTCVive01.png
Category Virtual Reality Devices
Developer HTC Corporation (in cooperation with Valve Corporation)
Announced 1 March 2015 [1]
Released Developers: 2014 [2]
Consumers: 5 April 2016 [3]
Price 800 USD [4] (business edition costs 1200 USD[5])
Operating system none (works with Windows, Linux, OS X)
Display OLED
Resolution 2160x1200 pixels
Field of view 110110 °
degrees horizontal[4]
Weight 555 g [6]
Controls

inertial, position

Data available Robust
Risk factor Low
Not Standalone
https://www.htcvive.com/

The HTC Vive is a virtual reality device, developed by HTC and Valve. It is a wearable device and belongs in the head-mounted displays' category. It was shipped as the first virtual reality device that allows the user to directly act and physically move in virtual reality thanks to its positional tracking system.[7] The user interacts with virtual reality through the headset, controllers, and base station sensors. The whole system has to be linked to a considerably powerful computer in order to achieve smooth image rendering.[8] The safety of users is secured by the Chaperone system. The system displays the real surroundings when needed and warns the users if they approach to an obstacle too closely to prevent injury.[9]

The HTC Vive was primarily created as an entertainment device, but its developer has ambitions to educate and enhance the abilities of its users.[7] The use of HTC Vive in business[10] or therapy[11] has been taken into account at present. There are also great expectations that virtual reality devices like the HTC Vive could bring a new approach to the visualisation of scientific models.[12] The wide range of its potential is mirrored in the various partners of the project. These partners include Google, Lionsgate, HBO,[8] and BMW.[10]

Main Characteristics

The headset, controllers, and base station sensors

The HTC Vive is fully enclosed but needs to be connected to a personal computer; hence it is not a standalone device. It has a total resolution of 2160 x 1200 pixels, and contrary to other headsets, it has an aspect ratio of 9:5. The refresh rate of images is 90Hz,[8] and the field of view is approximately 110°. The HTC Vive consists of a head-mounted display, two controllers, two base station sensors, and ear buds, and it is shipped with copies of the video games Fantastic Contraption, Job Simulator, and a 3-D painting tool Tilt Brush. The headset is made from black plastic with 32 sensors placed on its surface.[4] The sensors locate various directions in order to enable a precise tracking of users' movements.[2] In the middle of the headset is a frontal camera that is a part of the Chaperone system.[8] The optics of the headset are mediated by two Fresnel lenses that are considerably lighter than standard lenses.[13] The headset fits all shapes of faces and glasses can be worn by the user since the specific settings are adjusted by a foam lining. Headphones are not a part of the headset. Users could use their own or they could use ear buds that are shipped with the headset. The headset is linked with users' computers by cables.

Sensors inside the controller

In addition to the headset, virtual reality is affected by two wireless motion controllers. They are crowned by a circular motion sensor and contain buttons and touchpads that allow various ways of interaction in virtual reality.[14] Recently, rumours have ememrged that HTC developed another type of controller that is more similar to a human hand, called Manus VR, but this has not been shipped with the HTC Vive at present.[15] The tracking of all the sensors is provided by two base station sensors. They have to be installed in the opposite corners of the virtual reality field, where the user will be moving. In order to track them precisely, they have to be placed on high and stable spots. The recommended area of the virtual reality field is approximately 2 x 1.5 m (6.5 x 5 feet).[14]

Because of this combination of sensors, the HTC Vive was the first virtual reality device that truly enabled free movement in virtual reality. In order to make movement in virtual reality as safe as possible, HTC and Valve invented the Chaperone system. It contains several functions that are supposed to protect the users from injury while using the device. First, it shows users a blue network, the boundaries of their virtual reality environment, should they leave the area bounded by the base stations. Second, it enables users to see the shapes of the real environment around them upon request through the camera embedded in the middle of the headset. This makes them see whether an obstacle is too close to them.[9]

The HTC Vive could be linked with a mobile phone, and users can received massages or send simple answers while in virtual reality.[16]

The price of the device is 800 USD. In many cases, it also requires further investment into a personal computer, since the recommended specifications for such a system are considerably demanding.[4] Namely:

  • Intel i5-4590 / AMD FX 8350 equivalent or better
  • NVIDIA GeForce GTX 970 / AMD Radeon R9 290 equivalent or better
  • 4GB or more
  • HDMI 1.4 or DisplayPort 1.2 or newer
  • 1x USB 2.0 or better port
  • Windows 7 SP1 or newer[17]

Purpose

The main purpose of the HTC Vive is to entertain and educate its users. It also provides a working field for artists, scientists, and businessmen. Its possible use in therapy has been significantly taken into consideration at present.

Company & People

The HTC Vive project is a conjunction of two projects which HTC and Valve ran separately. They conjoined their projects in 2014.[2]

  • Peter Chou: HTC’s former Chief Executive Officer who started the project, retired[18]
  • Cher Wang: HTC’s Chief Executive Officer
  • Gabe Logan Newell: Valve’s Chief Executive Officer
  • Claude Zellweger: HTC’s Head of Design
  • Chet Faliszek: Valve’s Writer, Key Virtual Reality Evangelist, and Developer Relations Liaison of the HTC Vive[19]
  • Dan O'Brien: HTC's Vice-President of Virtual Reality, Planning, and Management
  • Phil Chen: HTC’s Chief Content Officer and Founder of the HTC Vive
  • Joel Breton: HTC's Vice-President of Virtual Reality Content Development

Important Dates

Gordon Stoll tests one of the first versions of Valve's headset
  • 2012: Valve started a development of their head mounted device
  • 2013: HTC started advancing their virtual reality device
  • 2014: HTC and Valve created a conjoint project
  • 20 October 2014: The developers were invited to join the project
  • 1 December 2014: The first developer kit entitled '-v1' was produced[2]
  • 1 March 2015: The HTC Vive was first announced at the Mobile World Congress 2015
  • 6 January 2016: A developed version entitled HTC Vive Pre was introduced at the Consumer Electronics Show 2016
  • 29 February 2016: Pre-order started[1]
  • 5 April 2016: Shipping started
  • 10 June 2016: The Business Edition started to ship[5]

Enhancement/Therapy/Treatment

Since virtual reality devices such as the HTC Vive allow simulating situations from architecture, engineering or chemistry, which are safe and realistic at the same time, they possess various possibilities in these fields of study.[20] In addition, designers from BMW appreciated HTC Vive’s precise tracking, which could simplify their work. The 3-D models are also considerably less expensive than clay models that were used previously.[10]

Researchers claim that virtual reality has a great pedagogical potential. The positive impact that virtual reality has on the educational process was tested for several years. However, researchers argue that new devices like the HTC Vive could provide more compelling experiences. These devices are also more accessible to users.[21]

Studies have been performed on the therapeutic use of virtual reality in cases of stress, post-traumatic stress disorder, attention deficit hyperactivity disorder,[22] and the reduction of pain.[23] Nonetheless, a different virtual reality device was used in most of the research. There is, however, one exception; the Deep VR developed an app that reduces stress and anxiety and was developed and tested on devices Oculus Rift and HTC Vive. Besides the virtual reality device, it requires a snug-fitting sensor that monitors the user’s breathing.[11]

Researchers also took into account the treatment of sexual offenders in virtual reality. This could, however, oppose laws in certain countries, which prohibit sexual representations, especially the images of nude children.[22]

Health Risks

The health risks of HTC Vive could be divided into two sections. One section is health issues that stem from virtual reality, described as cybersickness. Cybersickness is a bulk of symptoms that include headache or nausea. The majority of virtual reality devices could cause these symptoms to a greater or lesser extent.[24] Certain reviewers argue that the HTC Vive does not cause cybersickness, or report that their symptoms were milder.[25][26] However, a comprehensive study of this phenomenon with a larger group of respondents is needed for any conclusive claim.

Second, there are health risks that are the result of motion (even though the Chaperone system should eliminate a majority of them). The HTC Vive could endanger users by causing them fall over cables or injure their limbs.[26] Bystanders could also be hurt if they stand too close to the user.[7] All the health risks are carefully described in the HTC Vive’s Safety and Regulatory Guide.[27]

Ethical Issues

We found no ethical issues related to the HTC Vive directly, but those applicable to virtual reality devices in general could be applied to the HTC Vive as well, especially video games are intensively discussed. Although there are controversies such as addiction to video games[28] or micro transactions[29], the greatest issue is the violence some video games contain.[30][31][32] In addition, it was pointed out that virtual reality devices such as the HTC Vive make the entire experience more intense, and therefore the negative impact of certain content could be worse.[29]

Public & Media Impact and Presentation

There is a considerably large amount of reviews on the HTC Vive. However, a majority of them discuss certain specific features. Negative aspects of the device has been identify as its enormous price, its demanding space requirements, the weight of the device, the challenging setup of the device, and the fact that really attractive games have not been developed yet. In contrast, reviewers approve that the HTC Vive offers the most appealing experience of VR so far, that it does not cause cybersickness (or that its symptoms are milder), and that the HTC Vive provides various uses of the device outside the virtual gaming realm, such as engineering, industry or military purposes.

Regarding price, although many would agree with a reviewer named Shanks007, who on Microsoft Store eagerly claims '...this device is worth every penny I spent on it.',[33] there are also voices who argued that the device is too pricey. Lewis Painter from TechAdvisor claims: 'We're not so sure about the value of the HTC Vive at this price, especially when you add the P&P price on top of the new price tag, totalling £816.60. It was just about justifiable at £689 and while the HTC is fantastic, we're not sure it's worth this much...'[34].

Since certain apps for the HTC Vive require 15 x 15 feet of space, reviewers point out that such a huge space without obstacles is not commonly found in households. Duncan Bell from T3 remarks: 'In fact, I'd go so far as to say that about 2.5m x 2m would be my recommended space. And in most British, urban homes, certainly in London, that is a LOT of space. Then again, you've just shelled out 700 quid for a gaming accessory. Maybe you're minted.'[35]

In addition, Vive's headset is quite heavy, as many reviewers reported. Among others, an expressive description is provided by Michael Nunez from Gizmodo: 'The HTC Vive’s goggles are heavy—noticeably heavier than the Oculus Rift’s. They’re heavier than a bike helmet, heavier than a baseball cap, heavier than scuba goggles, and probably heavier than anything you’ve ever put on your face'. He adds immediately: 'But it’s a small price to pay for walking around in a virtual space, especially if you’re excited about it, so most people will probably disregard the excruciating weight of the plastic headset'.[36]

Although certain difficulties with plugging IN and installing the devices were reported,[36] the majority of objections are directed against SteamVR. For example, Adi Robertson from The Verge argues: 'Digging through Steam’s system menus has never been particularly convenient, and it’s even harder with a bulky pair of goggles. Especially compared to the simple, locked-down Oculus Home software, SteamVR is the Linux of virtual reality — a powerful system that offers a lot of freedom at the expense of user-friendliness.'[37]

Valve's involvement in the project raised great expectations concerning virtual reality games. These expectations have not been entirely fulfilled yet. For instance, Michael Nunez argues: 'The games are weak. Let’s just hope that Valve steps up to the plate and creates VR games for popular titles like Portal and Half-Life'.[36] However, this problem might be solved in future.

Some enthusiastic approvals of the HTC Vive were already mentioned. Many reviewers considered the HTC Vive to be a revolutionary device in approaching VR. Disney's animator Glen Keane publicly supported the HTC Vive, highlighting the fact that a user could create 3-D paintings through its app Tilt Brush;[38] or Lee Hutchinson from Ars Technica claims: 'The fact that you can touch your environment in the Vive—the agency imparted by the fact that you can literally reach out with your hands and do things in-game that you do in real life—overpowers all the other system differences'.[13]

As was mentioned in the section 'Health Risks', reviewers generally reported that the users of the HTC Vive are not as susceptible to cybersickness as users of other VR devices.

The HTC Vive's use in fields other than VR games was already mentioned in the section 'Enhancement/Therapy/Treatment'. Adi Robertson especially highlights: 'Virtual reality has a long history in fields like architecture, industrial design, and military training, and the solid, no-nonsense Vive can replace older solutions like CAVE rooms at a fraction of the cost'.[37]

To sum up, despite certain objections, the HTC Vive is generally appreciated by reviewers. In addition, it won several awards.[39][40]

There was a controversy among the users of HTC Vive and the Oculus Rift project. The anti-piracy technology of the Oculus Rift made Oculus-exclusive apps inaccessible for them. However, Libre VR recently bypassed this.[41]

Public Policy

We have not recorded any public policy in regards to the HTC Vive. The possible restriction of its use is mentioned in sections 'Enhancement/Therapy/Treatment'.

Related Technologies, Projects, or Scientific Research

Users can purchase their apps in SteamVR, virtual reality's counterpart of Valve's Steam.[7]

There are two projects that are related to the HTC Vive at present: HTC Vive Business Edition[5] and Manus VR.[15] The former has been already shipped. The trackers which resembles Manus VR were announced in March 2017.[42]

HTC announced Vive's Trackers and audio straps. They will be available for developers at 27th March 2017.[43]

The HTC Vive wireless kit was announced at Alibaba’s '11/11' in Shenzhen, China. It should be shipped by the beginning of 2017, and the cost will be 220.33 USD.[44] It crated a great hype, since the wires considerably limit VR devices.[45] It should have been shipped in Q1 of 2017, but HTC unveiled a mobile VR headset instead.[46]

Software developer Drew Gottlieb introduced a project connecting HTC Vive and Microsoft HoloLens into a shared reality. Although the concept is just a prototype at the moment, it already combines virtual reality and augmented reality.[47]

There is no scientific research regarding specific ethical issues or health risks of the HTC Vive, but certain research concerning virtual reality devices or even virtual reality in general may apply.[31]

References

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