Difference between revisions of "Heddoko"

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Revision as of 19:55, 8 October 2015

Heddoko
Garment.png
Category clothing-integrated
Developer Heddoko
Announced May 2014
Released Developers:
Consumers:
Price TBA
Material TBA
Type of connection Wireless Bluetooth LE
Transmission range 50 m
Transmits to smartphones, iPods, smart watches, central coaching stations
Battery life 4 hours
Washable yes
Not standalone[1]
http://www.heddoko.com/

Heddoko is a smart compression garment developed by the Heddoko company (Japanese for "coach"). The clothes are equiped wit built-in sensors, which monitor and capture the user's positions, velocity, acceleration and movement in 3D. The garment is paired with a mobile application, which is capable of visualizing the recorded 3D movement and provides the user with feedback in real time, effectively serving as a personal "coach". the application also collects the data and uploads them to the cloud in order to be analysed by artificial inteligence. The gathered information is then made available through Heddoko's web application, which can by of use for real-life coaches. Over time, user's profile can be created, enabling the monitoring of progress, comparsions to other users and additional services.

Main characteristics

Purpose

Company & People

  • Mazen Elbawab - CEO / Founder
  • Alexandre Fainberg - COO / Co-founder
  • Jonathan Olesik - Chief Engineer
  • Diana Horqque Ratto - Lead designer
  • Lisa Zane - Marketing and Biomechanics Lead
  • Adel Alouani - Design Engineer
  • Sara Feliciano Rashidi - Fashion Designer
  • Shahab Forghani - Project Manager
  • Francis Amankrah - Research Engineer
  • Alessandra Mantovani - Designer
  • Karla Urbano - Marketing Analyst
  • Anuj Awasthi - Design Engineer

Important Dates

  • Founded in May 2014.
  • Announcement of Ubisoft Montreal supporting the Heddoko stratup business in August 2015.
  • Planned crowfunding campaign for 2015.
  • Not yet available to general public.

Ethical Issues

Health Risks

Enhancement/Therapy/Treatment

Public & Media Impact and Presentation

Public Policy

Related Technologies, Project or Scientific Research

References

  1. Shows if the device is a standalone wearable computer or if it needs to be connected to a processing unit (computer, smartphone) to function.