Halo Sport
Revision as of 09:08, 1 September 2016 by Zuzana Rybaříková (talk | contribs) (references + infobox)
Halo Sport | |
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Category | Transcranial direct-current stimulation |
Developer | Halo Neuroscience |
Announced | February 2016 [1] |
Released | Developers:
Consumers: |
Price | 549 USD (Fall 2016)[2] |
Max output | 2.0 mA2 T 0.002 A [2] |
Session duration | 1800 s30 minute [3] |
Scalp location | |
Weight | g |
Controls |
N/A |
Data available | Good |
Risk factor | Low |
Medical prescription | No |
https://www.haloneuro.com |
- ↑ BROWN, Ayliffe. Neurotechnology To Unlock Human Potential: Interview with Halo Neuroscience CEO, Dr. Daniel Chao. Wearable Technologies [online]. 2016, June 28. Available online at: https://www.wearable-technologies.com/2016/06/neurotechnology-to-unlock-human-potential-interview-with-halo-neuroscience-ceo-dr-daniel-chao/ (Retrieved 31st August, 2016)
- ↑ 2.0 2.1 BARNWELL, Aliya. This crazy new wearable uses 'neurostimulation' to prime your brain and body for exercise. Digital Trends [online]. 2016, Mar 11. Available online at: http://www.digitaltrends.com/wearables/neurostimulation-headphones-boost-workout-effectiveness/ (Retrieved 1st September, 2016)
- ↑ MANEY, Kevin. Halo claims to make you jump higher, think faster, remember longer. Newsweek [online]. 2016, Feb 10. Available online at: http://europe.newsweek.com/halo-neuroscience-brain-stimulation-424829?rm=eu (Retrieved 31st August, 2016)