Difference between revisions of "Virtual Reality Devices"
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− | Virtual Reality Devices are a type of Wearable devices that are worn on the head and display information directly into user's eyes through one or more electronic displays present in the device. The virtual reality feeling is achieved by splitting, or using two displays, the displayed information in such a way, that a stereoscopic view is created. | + | Virtual Reality Devices are a type of Wearable devices that are worn on the head and display information directly into user's eyes through one or more electronic displays present in the device. The virtual reality feeling is achieved by splitting the image, or using two displays, of the displayed information in such a way, that a stereoscopic view is created. This creates the feeling of depth in what the user sees and strengthens the immersion of the virtual reality. Additionally, other means of increasing the immersion are often present. These can include sensors to register the position and tilt of the device, which can be then carried over to the virtual reality, headphones to play sound and or music, or eye- and hands-tracking technologies. |
Revision as of 14:51, 31 August 2015
This entry is currently being worked on.
List of Virtual Reality Devices:
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- Oculus Rift
- 3dHEAD GCS3
- Altergaze
- Archos VR
- Zeiss VR ONE
- Durovis Dive 5
- Durovis Dive 7
- VrAse
- GameFace
- Goggle Tech Go4D VR
- Goggle Tech Go4D C1-Glass
- Homido
- HTC Vive
- XiONVR Go
- Merge VR
- MindLeap
- OSVR
- Project Morpheus
- Samsung Gear VR
- Sensics dSight
- StarVR
- Sulon Cortex
- VisusVR
- Xingear VR
- Sting Virtua
- Cmoar
- Vrvana Totem
- Avegant Glyph
- Silicon Micro Display ST1080
- Beenoculus
- Google Cardboard
- AntVR
- Daydream VR
- Alcatel Vision
- Alloy
- FOVE
- Opto
- Nosulus Rift
- Project Nourished
- Pico Neo
- Snapdragon VR820
- LG SteamVR
- Link VR
Virtual Reality Devices are a type of Wearable devices that are worn on the head and display information directly into user's eyes through one or more electronic displays present in the device. The virtual reality feeling is achieved by splitting the image, or using two displays, of the displayed information in such a way, that a stereoscopic view is created. This creates the feeling of depth in what the user sees and strengthens the immersion of the virtual reality. Additionally, other means of increasing the immersion are often present. These can include sensors to register the position and tilt of the device, which can be then carried over to the virtual reality, headphones to play sound and or music, or eye- and hands-tracking technologies.